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A documented project story

Presentation created on 13 September 2026 for Anders Borlid. It describes the development of Thiawyn using project history, conversations, test results, and publication receipts. Dates refer to documented events, not measured working hours.

Primary sources in the project

Images and audio

The game screenshots are actual Android renders from the project’s review suite and phone. They are not AI-generated screenshots. The original spacecraft and Earth are image assets extracted from the preserved prototype, not a screenshot of the original game running.

The game illustrations and cover artwork were created with the built-in image generation tool. This presentation reuses them without generating new game imagery. The interface, animations, shields, and particles were built in code.

Music: Anders’s own compositions, released as Brainlords D.E., from CPU SESSIONS. VOLTAGES FROM BELOW. The presentation uses 22-second excerpts from LDA #$13, Jump to $C000, and Bits, Pieces & Strings. Overnight music selection was based on album notes and technical checks, not the agent listening to the tracks. The sound effects were created using a deterministic synthesis script.

What this story does not claim

We did not measure productivity gains, total costs, or working hours saved. Automated tests do not establish human game feel. Publication is not proof that the game is flawless on every device. The presentation does not specify an exact AI model version because this was not a verified part of the project evidence.

Presenting on a TV

Public links

Read the speaker script as text · Download the offline presentation